Pygame Studio
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What's next

What version 0.1.0 has and what is still missing: debugger, prefabs, rigid body physics, plugins and a profiler. No promised dates.

This list shows what is missing, with no dates. The order may change based on how people use the editor. What already exists is in the 0.1.0 changelog.

For the installers

  • Code signing on macOS and Windows, to remove the security warnings and turn on automatic updates on Mac.
  • Real testing on Windows, Linux and Intel Macs.
  • Choosing the project license.

For the editor

  • Debugger: breakpoints, stepping, variables and call stack.
  • Prefabs: groups of objects you can reuse across scenes, with per copy overrides.
  • Inspecting and editing the object tree while the game runs.
  • Formatting and linting with ruff inside the editor.
  • Rulers and distance measurements in the scene.
  • More preference groups and interface density.

For games

  • Rigid body physics (with pymunk).
  • Particles, plus lights and shaders if feasible.
  • Animation state machines and autotiling in TileMap.
  • Collision that takes rotation into account.

Later

  • Plugin API.
  • Profiler with an FPS graph.

Not planned for now

3D, network multiplayer, real time collaboration, an asset store, block based programming, mobile export and a built in AI assistant.